You have all the usual readouts on the screen to help you select your club: advice on what percentage of the maximum strength you'll need to apply to reach the point you're aiming at, what direction the wind's heading and how fast, the relative height of the terrain you're shooting from and aiming for, and so on. As before, you need to be quite dextrous, but it's forgiving enough that even a complete novice can juggle the various contortions to professional standard within a short space of time. ![]() During and after, you can hammer various shoulder buttons to add boost and spin. Depending on your choice of shot type, you either pull the left stick back and push through to swing, angling it diagonally to add fade or draw or you do the first part, and use the right stick to change the bend. The control and experience systems in Tiger Woods 07 propel you (and the ball) through the game as ever they have. Why not make the first of the next-generation Tigers the last boxed run, and then hold off again until there's real change to be made?īecause otherwise, I'm going to give you 7/10s until my hands fall off. And those things it doesn't have aren't the sorts of things it needs another manufacturing run to add. In short (and I bet you're gagging for that now), it has pretty much everything. You can get really, really good and turn off all the shot assistance. You can play on 21 courses, and while there's no Ryder Cup, you can always opt for the K Club and pretend. You can play through a career mode, building up experience for your character, or take part in the PGA Tour. You can play in "Real Time Events" - challenges that crop up depending on the actual day you're playing. ![]() You can build in handicaps to challenge yourself (as in, ouch-my-leg-fell-off handicaps, rather than golfing ones - trying to win without hitting trees, starting with a shot deficit, etc.). You can play alone or build up a team, with four-player games online and off, and new game modes to service the size of your group. You can set the game up to skip all post-shot animations and proceed to the next one by pressing R1. You can create a custom character to now spectacular levels of depth (although randomising usually builds you an unspeakably mole-ridden face). You can select between standard and alternative swing types for tee and approach shots (either using the left analogue stick for everything, or using the right analogue as a "Shape Stick" to bend your strokes) as well as putting (grid lines and "ideal putt" camera, or caddy tips telling you roughly where to aim on a naked green). A range of tutorial videos allows you to learn everything from scratch, if needs be, or to simply pick out the "New!" bits. In many ways, Tiger Woods 07 is the most complete Tiger to date, with every eventuality covered. ![]() Tiger Woods 07 is hardly disguising the fact it's the same game as last year with a few upgrades - they've even put little "New!" icons next to things that have been introduced or altered. ![]() In a sense, it already has: each September, you pay a flat fee for a box of new toys, and the presence of old save-data gives you a small boost (in this case, a bonus per-hole for using a particular brand of golf-club). There's a school of thought (founded and attended by me, in this paragraph, although I suspect others have enrolled in their own heads) that says we'd be better off if Electronic Arts adopted a subscription model for Tiger Woods.
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